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setVoxelUpdateFix
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client/bundle.js

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@@ -390,6 +390,7 @@ class TerrainX {
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}
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}
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}
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this.cellsData[cellId].needsUpdate=true;
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}
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getVoxel(voxelX,voxelY,voxelZ){
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var cell=this.computeCellForVoxel(voxelX,voxelY,voxelZ);

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