File tree Expand file tree Collapse file tree 2 files changed +21
-13
lines changed
Expand file tree Collapse file tree 2 files changed +21
-13
lines changed Original file line number Diff line number Diff line change @@ -90,6 +90,10 @@ function Setup (game) {
9090 }
9191 } )
9292 . listen ( )
93+ gui
94+ . add ( game . world . chunkManager , 'smooth' )
95+ . name ( 'Smooth chunks' )
96+ . listen ( )
9397 game . eh = new EventHandler ( game )
9498}
9599
Original file line number Diff line number Diff line change @@ -6,6 +6,7 @@ class ChunkManager {
66 constructor ( game ) {
77 this . game = game
88 this . cellMesh = new Map ( )
9+ this . smooth = false
910 }
1011
1112 addChunk ( cellId , vert ) {
@@ -27,19 +28,20 @@ class ChunkManager {
2728 }
2829 this . cellMesh . set ( cellId , newMesh )
2930 this . game . scene . add ( newMesh )
30- newMesh . position . y = - 32
31-
32- const to = {
33- y : 0
31+ if ( this . smooth ) {
32+ newMesh . position . y = - 32
33+ const to = {
34+ y : 0
35+ }
36+ new TWEEN . Tween ( newMesh . position )
37+ . to ( to , 1000 )
38+ . easing ( TWEEN . Easing . Quadratic . Out )
39+ . onComplete ( ( ) => {
40+ newMesh . matrixAutoUpdate = true
41+ newMesh . geometry . matrixAutoUpdate = true
42+ } )
43+ . start ( )
3444 }
35- new TWEEN . Tween ( newMesh . position )
36- . to ( to , 1000 )
37- . easing ( TWEEN . Easing . Quadratic . Out )
38- . onComplete ( ( ) => {
39- newMesh . matrixAutoUpdate = true
40- newMesh . geometry . matrixAutoUpdate = true
41- } )
42- . start ( )
4345 if ( this . game . world . lastPlayerChunk !== null ) {
4446 this . updateRenderOrder ( JSON . parse ( this . game . world . lastPlayerChunk ) )
4547 }
@@ -75,7 +77,9 @@ class ChunkManager {
7577 }
7678
7779 update ( ) {
78- TWEEN . update ( )
80+ if ( this . smooth ) {
81+ TWEEN . update ( )
82+ }
7983 }
8084}
8185export { ChunkManager }
You can’t perform that action at this time.
0 commit comments