@@ -7,7 +7,7 @@ import vec3 from 'vec3'
77self . requestAnimationFrame = raf
88let terrain = null
99class TerrainManager {
10- constructor ( data ) {
10+ constructor ( data ) {
1111 this . chunkTerrain = new ChunkTerrain ( {
1212 blocksDef : data . blocksDef
1313 } )
@@ -32,14 +32,14 @@ class TerrainManager {
3232 this . loop ( )
3333 }
3434
35- distance ( chunkId ) {
35+ distance ( chunkId ) {
3636 const data = this . chunkTerrain . strToVec ( chunkId )
3737 const chunk = vec3 ( ...data )
3838 const chunkP = vec3 ( ...this . playerChunk )
3939 return chunkP . distanceTo ( chunk )
4040 }
4141
42- setVoxel ( data ) {
42+ setVoxel ( data ) {
4343 this . chunkTerrain . setVoxel ( ...data )
4444 const chunkId = this . chunkTerrain . vecToStr (
4545 ...terrain . chunkTerrain . computeChunkForVoxel (
@@ -62,7 +62,7 @@ class TerrainManager {
6262 }
6363 }
6464
65- setChunk ( data ) {
65+ setChunk ( data ) {
6666 this . chunkTerrain . setChunk ( data [ 0 ] , data [ 1 ] , data [ 2 ] , data [ 3 ] )
6767 const chunkId = terrain . chunkTerrain . vecToStr (
6868 data [ 0 ] ,
@@ -81,7 +81,7 @@ class TerrainManager {
8181 }
8282 }
8383
84- genNearestChunk ( ) {
84+ genNearestChunk ( ) {
8585 let nearestChunkId = ''
8686 let nearestDistance = - 1
8787 let isNearest = false
@@ -111,7 +111,7 @@ class TerrainManager {
111111 }
112112 }
113113
114- removeChunks ( ) {
114+ removeChunks ( ) {
115115 for ( const chunkId in this . generatedChunks ) {
116116 const dist = this . distance ( chunkId )
117117 if ( dist > this . renderRadius ) {
@@ -125,15 +125,15 @@ class TerrainManager {
125125 }
126126 }
127127
128- loop ( ) {
128+ loop ( ) {
129129 this . removeChunks ( )
130130 this . genNearestChunk ( )
131131 self . requestAnimationFrame ( ( ) => {
132132 this . loop ( )
133133 } )
134134 }
135135
136- updateChunksAroundPlayer ( data ) {
136+ updateChunksAroundPlayer ( data ) {
137137 this . playerChunk = data [ 0 ]
138138 this . renderRadius = data [ 1 ]
139139 }
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