@@ -442,28 +442,28 @@ class ChunkMesher {
442442 this . chunkTerrain . getBlock ( ...pos ) . boundingBox === "block"
443443 ) {
444444 for ( let l in this . neighbours ) {
445- let m = this . neighbours [ l ] ;
445+ let offset = this . neighbours [ l ] ;
446446 if ( this . chunkTerrain . getBlock ( ...pos ) . transparent ) {
447447 if (
448448 this . chunkTerrain . getBlock (
449- pos [ 0 ] + m [ 0 ] ,
450- pos [ 1 ] + m [ 1 ] ,
451- pos [ 2 ] + m [ 2 ]
449+ pos [ 0 ] + offset [ 0 ] ,
450+ pos [ 1 ] + offset [ 1 ] ,
451+ pos [ 2 ] + offset [ 2 ]
452452 ) . boundingBox !== "block"
453453 ) {
454454 this . addFace ( t_positions , t_normals , t_uvs , t_colors , positions , normals , uvs , colors , l , pos ) ;
455455 }
456456 } else {
457457 if (
458458 this . chunkTerrain . getBlock (
459- pos [ 0 ] + m [ 0 ] ,
460- pos [ 1 ] + m [ 1 ] ,
461- pos [ 2 ] + m [ 2 ]
459+ pos [ 0 ] + offset [ 0 ] ,
460+ pos [ 1 ] + offset [ 1 ] ,
461+ pos [ 2 ] + offset [ 2 ]
462462 ) . boundingBox !== "block" ||
463463 this . chunkTerrain . getBlock (
464- pos [ 0 ] + m [ 0 ] ,
465- pos [ 1 ] + m [ 1 ] ,
466- pos [ 2 ] + m [ 2 ]
464+ pos [ 0 ] + offset [ 0 ] ,
465+ pos [ 1 ] + offset [ 1 ] ,
466+ pos [ 2 ] + offset [ 2 ]
467467 ) . transparent
468468 ) {
469469 this . addFace ( t_positions , t_normals , t_uvs , t_colors , positions , normals , uvs , colors , l , pos ) ;
@@ -475,12 +475,12 @@ class ChunkMesher {
475475 this . chunkTerrain . getBlock ( ...pos ) . name === "lava"
476476 ) {
477477 for ( var l in this . neighbours ) {
478- let m = this . neighbours [ l ] ;
478+ const offset = this . neighbours [ l ] ;
479479 if (
480480 this . chunkTerrain . getBlock (
481- pos [ 0 ] + m [ 0 ] ,
482- pos [ 1 ] + m [ 1 ] ,
483- pos [ 2 ] + m [ 2 ]
481+ pos [ 0 ] + offset [ 0 ] ,
482+ pos [ 1 ] + offset [ 1 ] ,
483+ pos [ 2 ] + offset [ 2 ]
484484 ) . name === "air"
485485 ) {
486486 this . addFace ( t_positions , t_normals , t_uvs , t_colors , positions , normals , uvs , colors , l , pos ) ;
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