@@ -3,19 +3,19 @@ import TWEEN from "@tweenjs/tween.js";
33import Stats from "stats-js" ;
44import * as dat from "dat.gui" ;
55import io from "socket.io-client" ;
6- import { DistanceBasedFog } from "./DistanceBasedFog.js" ;
7- import { UrlParams } from "./UrlParams.js" ;
8- import { gpuInfo } from "./gpuInfo.js" ;
9- import { World } from "./World/World.js" ;
10- import { InventoryBar } from "./InventoryBar.js" ;
11- import { Chat } from "./Chat.js" ;
12- import { Entities } from "./Entities.js" ;
13- import { PlayerInInventory } from "./PlayerInInventory.js" ;
14- import { BlockBreak } from "./BlockBreak.js" ;
15- import { BlockPlace } from "./BlockPlace.js" ;
16- import { EventHandler } from "./EventHandler.js" ;
6+ import { DistanceBasedFog } from "./DistanceBasedFog.js" ;
7+ import { UrlParams } from "./UrlParams.js" ;
8+ import { gpuInfo } from "./gpuInfo.js" ;
9+ import { World } from "./World/World.js" ;
10+ import { InventoryBar } from "./InventoryBar.js" ;
11+ import { Chat } from "./Chat.js" ;
12+ import { Entities } from "./Entities.js" ;
13+ import { PlayerInInventory } from "./PlayerInInventory.js" ;
14+ import { BlockBreak } from "./BlockBreak.js" ;
15+ import { BlockPlace } from "./BlockPlace.js" ;
16+ import { EventHandler } from "./EventHandler.js" ;
1717
18- async function Setup ( game , cb ) {
18+ async function Setup ( game ) {
1919 return new Promise ( ( resolve ) => {
2020 game . canvas = document . querySelector ( "#c" ) ;
2121 game . pcanvas = document . querySelector ( "#c_player" ) ;
@@ -25,7 +25,12 @@ async function Setup(game, cb) {
2525 } ) ;
2626 game . renderer . sortObjects = true ;
2727 game . scene = new THREE . Scene ( ) ;
28- game . camera = new THREE . PerspectiveCamera ( game . fov . normal , 2 , 0.1 , 1000 ) ;
28+ game . camera = new THREE . PerspectiveCamera (
29+ game . fov . normal ,
30+ 2 ,
31+ 0.1 ,
32+ 1000
33+ ) ;
2934 game . camera . rotation . order = "YXZ" ;
3035 game . camera . position . set ( 26 , 26 , 26 ) ;
3136 game . scene . add ( new THREE . AmbientLight ( 0xdddddd ) ) ;
@@ -62,7 +67,9 @@ async function Setup(game, cb) {
6267 } ;
6368 game . distanceBasedFog . farnear . x = ( game . params . chunkdist - 1 ) * 16 ;
6469 game . distanceBasedFog . farnear . y = game . params . chunkdist * 16 ;
65- gui . add ( game . world . material , "wireframe" ) . name ( "Wireframe" ) . listen ( ) ;
70+ gui . add ( game . world . material , "wireframe" )
71+ . name ( "Wireframe" )
72+ . listen ( ) ;
6673 var chunkDist = gui
6774 . add ( game . params , "chunkdist" , 0 , 10 , 1 )
6875 . name ( "Render distance" )
@@ -85,7 +92,7 @@ async function Setup(game, cb) {
8592 } ;
8693 resolve ( ) ;
8794 } ) ;
88- } )
95+ } ) ;
8996}
9097
91- export { Setup } ;
98+ export { Setup } ;
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