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Chat.js
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77 lines (68 loc) · 1.55 KB
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var Chat;
Chat = class Chat {
constructor(game) {
var _this;
this.game = game;
this.chatDiv = document.querySelector(".chat");
this.listen();
this.history = [""];
this.histState = 0;
_this = this;
$(".com_i").on("input", function () {
_this.history[_this.history.length - 1] = $(".com_i").val();
return console.log(_this.history);
});
return;
}
chatGoBack() {
if (this.histState > 0) {
this.histState--;
$(".com_i").val(this.history[this.histState]);
}
}
chatGoForward() {
if (this.histState < this.history.length - 1) {
this.histState++;
$(".com_i").val(this.history[this.histState]);
}
}
listen() {
var _this;
_this = this;
window.addEventListener(
"wheel",
function (e) {
if (_this.game.FPC.gameState !== "chat") {
e.preventDefault();
}
},
{
passive: false,
}
);
return this;
}
isElementScrolledToBottom(el) {
if (el.scrollTop >= el.scrollHeight - el.offsetHeight) {
return true;
}
return false;
}
scrollToBottom(el) {
el.scrollTop = el.scrollHeight;
}
log(message) {
$(".chat").append(`<span>${message}<br></span>`);
this.scrollToBottom(this.chatDiv);
}
command(com) {
if (com !== "") {
this.history[this.history.length - 1] = com;
this.history.push("");
this.histState = this.history.length - 1;
console.log(this.history);
return this.game.socket.emit("command", com);
}
}
};
export { Chat };