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AnimatedTextureAtlas.js
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143 lines (135 loc) · 3.43 KB
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import {
MeshStandardMaterial,
NearestFilter,
NearestMipmapLinearFilter,
CanvasTexture
} from 'three'
class TextureAtlasCreator {
constructor (options) {
this.textureX = options.textureX
this.textureMapping = options.textureMapping
this.size = 36
this.willSize = 27
}
gen (tick) {
const multi = {}
for (const i in this.textureMapping) {
if (i.includes('@')) {
const xd = this.decodeName(i)
if (multi[xd.pref] === undefined) {
multi[xd.pref] = xd
} else {
multi[xd.pref].x = Math.max(multi[xd.pref].x, xd.x)
multi[xd.pref].y = Math.max(multi[xd.pref].y, xd.y)
}
}
}
const canvasx = document.createElement('canvas')
const ctx = canvasx.getContext('2d')
canvasx.width = this.willSize * 16
canvasx.height = this.willSize * 16
let toxelX = 1
let toxelY = 1
for (const i in this.textureMapping) {
if (i.includes('@')) {
const xd = this.decodeName(i)
if (multi[xd.pref].loaded === undefined) {
multi[xd.pref].loaded = true
const lol = this.getToxelForTick(
tick,
multi[xd.pref].x + 1,
multi[xd.pref].y + 1
)
const texmap = this.textureMapping[
`${xd.pref}@${lol.col}@${lol.row}`
]
ctx.drawImage(
this.textureX,
(texmap.x - 1) * 16,
(texmap.y - 1) * 16,
16,
16,
(toxelX - 1) * 16,
(toxelY - 1) * 16,
16,
16
)
toxelX++
if (toxelX > this.willSize) {
toxelX = 1
toxelY++
}
}
} else {
ctx.drawImage(
this.textureX,
(this.textureMapping[i].x - 1) * 16,
(this.textureMapping[i].y - 1) * 16,
16,
16,
(toxelX - 1) * 16,
(toxelY - 1) * 16,
16,
16
)
toxelX++
if (toxelX > this.willSize) {
toxelX = 1
toxelY++
}
}
}
return canvasx
}
decodeName (i) {
let m = null
for (let j = 0; j < i.length; j++) {
if (i[j] === '@') {
m = j
break
}
}
const pref = i.substr(0, m)
const sub = i.substr(m, i.length)
let m2 = null
for (let j = 0; j < sub.length; j++) {
if (sub[j] === '@') {
m2 = j
}
}
const x = parseInt(sub.substr(1, m2 - 1))
const y = parseInt(sub.substr(m2 + 1, sub.length))
return { pref, x, y }
}
getToxelForTick (tick, w, h) {
tick = (tick % (w * h)) + 1
// option1
let col = (tick - 1) % w
let row = Math.ceil(tick / w) - 1
// option2
col = Math.ceil(tick / h) - 1
row = (tick - 1) % h
return { row, col }
}
}
class AnimatedTextureAtlas {
constructor (game) {
this.game = game
this.atlasCreator = new TextureAtlasCreator({
textureX: this.game.al.get('blocksAtlasFull'),
textureMapping: this.game.al.get('blocksMappingFull')
})
const canvas = this.atlasCreator.gen(0)
const texture = new CanvasTexture(canvas)
texture.magFilter = NearestFilter
texture.minFilter = NearestMipmapLinearFilter
this.material = new MeshStandardMaterial({
side: 0,
map: texture,
vertexColors: true,
transparent: true,
alphaTest: 0.1
})
}
}
export { AnimatedTextureAtlas, TextureAtlasCreator }