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AnimatedTextureAtlas.js
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160 lines (153 loc) · 4.03 KB
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var AnimatedTextureAtlas, TextureAtlasCreator;
import * as THREE from "three";
TextureAtlasCreator = class TextureAtlasCreator {
constructor(options) {
this.textureX = options.textureX;
this.textureMapping = options.textureMapping;
this.size = 36;
this.willSize = 27;
}
gen(tick) {
var canvasx, ctx, i, lol, multi, texmap, toxelX, toxelY, xd;
multi = {};
for (i in this.textureMapping) {
if (i.includes("@")) {
xd = this.decodeName(i);
if (multi[xd.pref] === void 0) {
multi[xd.pref] = xd;
} else {
multi[xd.pref].x = Math.max(multi[xd.pref].x, xd.x);
multi[xd.pref].y = Math.max(multi[xd.pref].y, xd.y);
}
}
}
canvasx = document.createElement("canvas");
ctx = canvasx.getContext("2d");
canvasx.width = this.willSize * 16;
canvasx.height = this.willSize * 16;
toxelX = 1;
toxelY = 1;
for (i in this.textureMapping) {
if (i.includes("@")) {
xd = this.decodeName(i);
if (multi[xd.pref].loaded === void 0) {
multi[xd.pref].loaded = true;
lol = this.getToxelForTick(
tick,
multi[xd.pref].x + 1,
multi[xd.pref].y + 1
);
texmap = this.textureMapping[`${xd.pref}@${lol.col}@${lol.row}`];
ctx.drawImage(
this.textureX,
(texmap.x - 1) * 16,
(texmap.y - 1) * 16,
16,
16,
(toxelX - 1) * 16,
(toxelY - 1) * 16,
16,
16
);
toxelX++;
if (toxelX > this.willSize) {
toxelX = 1;
toxelY++;
}
}
} else {
ctx.drawImage(
this.textureX,
(this.textureMapping[i].x - 1) * 16,
(this.textureMapping[i].y - 1) * 16,
16,
16,
(toxelX - 1) * 16,
(toxelY - 1) * 16,
16,
16
);
toxelX++;
if (toxelX > this.willSize) {
toxelX = 1;
toxelY++;
}
}
}
return canvasx;
}
decodeName(i) {
var j, k, l, m, m2, pref, ref, ref1, sub, x, y;
m = null;
for (
j = k = 0, ref = i.length - 1;
0 <= ref ? k <= ref : k >= ref;
j = 0 <= ref ? ++k : --k
) {
if (i[j] === "@") {
m = j;
break;
}
}
pref = i.substr(0, m);
sub = i.substr(m, i.length);
m2 = null;
for (
j = l = 0, ref1 = sub.length - 1;
0 <= ref1 ? l <= ref1 : l >= ref1;
j = 0 <= ref1 ? ++l : --l
) {
if (sub[j] === "@") {
m2 = j;
}
}
x = parseInt(sub.substr(1, m2 - 1));
y = parseInt(sub.substr(m2 + 1, sub.length));
return { pref, x, y };
}
getToxelForTick(tick, w, h) {
var col, row;
tick = (tick % (w * h)) + 1;
//option1
col = (tick - 1) % w;
row = Math.ceil(tick / w) - 1;
//option2
col = Math.ceil(tick / h) - 1;
row = (tick - 1) % h;
return { row, col };
}
};
AnimatedTextureAtlas = class AnimatedTextureAtlas {
constructor(game) {
var _this, i, k, savedTextures, t, tekstura, tickq;
_this = this;
this.game = game;
this.material = new THREE.MeshStandardMaterial({
side: 0,
map: null,
vertexColors: true,
transparent: true,
});
this.atlasCreator = new TextureAtlasCreator({
textureX: this.game.al.get("blocksAtlasFull"),
textureMapping: this.game.al.get("blocksMappingFull"),
});
savedTextures = [];
for (i = k = 0; k <= 9; i = ++k) {
t = this.atlasCreator.gen(i).toDataURL();
tekstura = new THREE.TextureLoader().load(t);
tekstura.magFilter = THREE.NearestFilter;
tekstura.minFilter = THREE.NearestFilter;
savedTextures.push(tekstura);
}
tickq = 0;
setInterval(function () {
var tekst;
tickq++;
tekst = savedTextures[tickq % 9];
_this.material.map = tekst;
_this.material.map.needsUpdate = true;
}, 100);
}
};
export { AnimatedTextureAtlas, TextureAtlasCreator };