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FirstPersonControls.js
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180 lines (169 loc) · 5.04 KB
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// Generated by CoffeeScript 2.5.1
var FirstPersonControls;
import * as THREE from './build/three.module.js';
FirstPersonControls = class FirstPersonControls {
constructor(options) {
this.kc = {
87: "forward",
65: "right",
83: "back",
68: "left",
32: "jump",
16: "sneak",
82: "sprint"
};
this.keys = {};
this.canvas = options.canvas;
this.camera = options.camera;
this.socket = options.socket;
this.setState("menu");
this.listen();
}
updatePosition(e) {
//Updatowanie kursora
if (this.gameState === "gameLock") {
this.camera.rotation.x -= THREE.MathUtils.degToRad(e.movementY / 10);
this.camera.rotation.y -= THREE.MathUtils.degToRad(e.movementX / 10);
if (THREE.MathUtils.radToDeg(this.camera.rotation.x) < -90) {
this.camera.rotation.x = THREE.MathUtils.degToRad(-90);
}
if (THREE.MathUtils.radToDeg(this.camera.rotation.x) > 90) {
this.camera.rotation.x = THREE.MathUtils.degToRad(90);
}
this.socket.emit("rotate", [this.camera.rotation.y, this.camera.rotation.x]);
}
}
listen() {
var _this, lockChangeAlert;
_this = this;
$(document).keydown(function(z) {
//Kliknięcie
_this.keys[z.keyCode] = true;
//Klawisz Escape
if (z.keyCode === 27 && _this.gameState === "inventory") {
_this.setState("menu");
}
//Klawisz Enter
if (z.keyCode === 13 && _this.gameState === "chat") {
_this.socket.emit("command", $(".com_i").val());
$(".com_i").val("");
}
//Klawisz E
if ((z.keyCode === 69) && (_this.gameState !== "chat") && (_this.gameState !== "menu")) {
_this.setState("inventory");
}
//Klawisz T lub /
if ((z.keyCode === 84 || z.keyCode === 191) && _this.gameState === "gameLock") {
if (z.keyCode === 191) {
$(".com_i").val("/");
}
_this.setState("chat");
z.preventDefault();
}
//Klawisz `
if (z.keyCode === 192) {
z.preventDefault();
if ((_this.gameState === "menu") || (_this.gameState === "chat") || (_this.gameState === "inventory")) {
_this.setState("game");
} else {
_this.setState("menu");
}
}
if (z.keyCode === 27 && _this.gameState === "chat") {
_this.setState("menu");
}
//Wysyłanie state'u do serwera
if (_this.kc[z.keyCode] !== void 0 && _this.gameState === "gameLock") {
_this.socket.emit("move", _this.kc[z.keyCode], true);
}
});
$(document).keyup(function(z) {
//Odkliknięcie
delete _this.keys[z.keyCode];
//Wysyłanie state'u do serwera
if (_this.kc[z.keyCode] !== void 0) {
_this.socket.emit("move", _this.kc[z.keyCode], false);
}
});
$(".gameOn").click(function() {
_this.setState("game");
});
lockChangeAlert = function() {
if (document.pointerLockElement === _this.canvas || document.mozPointerLockElement === _this.canvas) {
//Lock
if (_this.gameState === "game") {
_this.setState("gameLock");
}
} else {
//Unlock
if ((_this.gameState === "gameLock") && (_this.gameState !== "inventory")) {
_this.setState("menu");
}
}
};
document.addEventListener('pointerlockchange', lockChangeAlert, false);
document.addEventListener('mozpointerlockchange', lockChangeAlert, false);
document.addEventListener("mousemove", function(e) {
return _this.updatePosition(e);
}, false);
return this;
}
reqLock() {
return this.canvas.requestPointerLock();
}
unLock() {
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock;
return document.exitPointerLock();
}
state(state) {
this.gameState = state;
return console.log("Game state: " + state);
}
resetState() {
$(".chat").removeClass("focus");
$(".chat").addClass("blur");
$(".com_i").blur();
$(".com").hide();
return $(".inv_window").hide();
}
setState(state) {
this.resetState();
switch (state) {
case "game":
this.state("game");
return this.reqLock();
case "gameLock":
this.state("gameLock");
return $(".gameMenu").hide();
case "menu":
this.state("menu");
$(".gameMenu").show();
return this.unLock();
case "chat":
if (this.gameState === "gameLock") {
$(".chat").addClass("focus");
$(".chat").removeClass("blur");
$(".gameMenu").hide();
this.state("chat");
this.unLock();
$(".com").show();
return $(".com_i").focus();
}
break;
case "inventory":
if (this.gameState !== "menu") {
$(".gameMenu").hide();
if (this.gameState !== "inventory") {
this.state("inventory");
$(".inv_window").show();
return this.unLock();
} else {
return this.setState("game");
}
}
}
}
};
export {
FirstPersonControls
};