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FirstPersonControls.js
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60 lines (60 loc) · 2.17 KB
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class FirstPersonControls {
constructor(options) {
this.kc = {
"w": 87,
"s": 83,
"a": 65,
"d": 68,
"space": 32,
"shift": 16
};
this.keys = {}
this.canvas = options.canvas
this.camera = options.camera;
this.micromove = options.micromove
}
ac(qx, qy, qa, qf) {
var m_x = -Math.sin(qa) * qf;
var m_y = -Math.cos(qa) * qf;
var r_x = qx - m_x;
var r_y = qy - m_y;
return {
x: r_x,
y: r_y
};
}
degtorad(deg) {
return deg * Math.PI / 180;
}
radtodeg(rad) {
return rad * 180 / Math.PI;
}
camMicroMove() {
if (this.keys[this.kc["w"]]) {
this.camera.position.x = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y + this.degtorad(180), this.micromove).x;
this.camera.position.z = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y + this.degtorad(180), this.micromove).y;
}
if (this.keys[this.kc["s"]]) {
this.camera.position.x = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y, this.micromove).x;
this.camera.position.z = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y, this.micromove).y;
}
if (this.keys[this.kc["a"]]) {
this.camera.position.x = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y - this.degtorad(90), this.micromove).x;
this.camera.position.z = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y - this.degtorad(90), this.micromove).y;
}
if (this.keys[this.kc["d"]]) {
this.camera.position.x = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y + this.degtorad(90), this.micromove).x;
this.camera.position.z = this.ac(this.camera.position.x, this.camera.position.z, this.camera.rotation.y + this.degtorad(90), this.micromove).y;
}
if (this.keys[this.kc["space"]]) {
this.camera.position.y += this.micromove;
}
if (this.keys[this.kc["shift"]]) {
this.camera.position.y -= this.micromove;
}
}
lockPointer() {
this.canvas.requestPointerLock()
}
}
export {FirstPersonControls};