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Chat.js
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70 lines (61 loc) · 1.36 KB
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import $ from 'jquery'
class Chat {
constructor (game) {
this.game = game
this.chatDiv = document.querySelector('.chat')
this.listen()
this.history = ['']
this.histState = 0
}
chatGoBack () {
if (this.histState > 0) {
this.histState--
$('.com_i').val(this.history[this.histState])
}
}
chatGoForward () {
if (this.histState < this.history.length - 1) {
this.histState++
$('.com_i').val(this.history[this.histState])
}
}
listen () {
window.addEventListener(
'wheel',
(e) => {
if (this.game.eh.gameState !== 'chat') {
e.preventDefault()
}
},
{
passive: false
}
)
return this
}
isElementScrolledToBottom (el) {
if (el.scrollTop >= el.scrollHeight - el.offsetHeight) {
return true
}
return false
}
scrollToBottom (el) {
el.scrollTop = el.scrollHeight
}
log (message) {
const elem = document.createElement('div')
elem.innerHTML = message + '<br>'
this.chatDiv.append(elem)
this.scrollToBottom(this.chatDiv)
}
command (com) {
if (com !== '') {
this.history[this.history.length - 1] = com
this.history.push('')
this.histState = this.history.length - 1
console.log(this.history)
return this.game.socket.emit('command', com)
}
}
}
export { Chat }