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BlockBreak.js
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140 lines (133 loc) · 3.45 KB
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import {
NearestFilter,
Mesh,
BoxBufferGeometry,
MeshBasicMaterial,
LineSegments,
EdgesGeometry,
LineBasicMaterial
} from 'three'
class BlockBreak {
constructor (game) {
this.game = game
this.texture = this.game.al.get('blocksAtlasSnap')
this.texture.magFilter = NearestFilter
this.cursor = new Mesh(
new BoxBufferGeometry(1.001, 1.001, 1.001),
new MeshBasicMaterial({
map: this.texture,
transparent: true
})
)
this.lastPos = []
this.cursorOut = new LineSegments(
new EdgesGeometry(this.cursor.geometry),
new LineBasicMaterial({
color: 0x000000
})
)
this.game.scene.add(this.cursor, this.cursorOut)
this.uv = {}
this.isDigging = false
this.done = true
this.setState(0)
}
setState (state) {
if (state === 0) {
return (this.cursor.material.visible = false)
} else {
this.cursor.material.visible = true
const toxX = 6 + state
const toxY = 8
const q = 1 / 27
for (
let i = 0;
i <= this.cursor.geometry.attributes.uv.array.length;
i++
) {
if (this.uv[i] === undefined) {
if (i % 2 === 0) {
if (this.cursor.geometry.attributes.uv.array[i] === 0) {
this.uv[i] = 0
} else {
this.uv[i] = 1
}
} else {
if (this.cursor.geometry.attributes.uv.array[i] === 0) {
this.uv[i] = 0
} else {
this.uv[i] = 1
}
}
}
if (i % 2 === 0) {
if (this.uv[i] === 0) {
this.cursor.geometry.attributes.uv.array[i] = q * toxX
} else {
this.cursor.geometry.attributes.uv.array[i] =
q * toxX + q
}
} else {
if (this.uv[i] === 0) {
this.cursor.geometry.attributes.uv.array[i] =
1 - q * toxY - q
} else {
this.cursor.geometry.attributes.uv.array[i] =
1 - q * toxY
}
}
}
return (this.cursor.geometry.attributes.uv.needsUpdate = true)
}
}
updatePos (cb) {
const rayBlock = this.game.world.getRayBlock()
if (JSON.stringify(this.lastPos) !== JSON.stringify(rayBlock)) {
this.lastPos = rayBlock
cb()
}
if (rayBlock) {
const pos = rayBlock.posBreak
this.cursor.position.set(...pos)
this.cursor.visible = true
this.cursorOut.position.set(...pos)
return (this.cursorOut.visible = true)
} else {
this.cursor.visible = false
return (this.cursorOut.visible = false)
}
}
digRequest () {
// console.log("REQUESTING DIGGING...");
const pos = this.game.world.getRayBlock().posBreak
if (pos !== undefined) {
this.game.socket.emit('dig', pos)
this.done = false
}
}
startDigging (time) {
let ile = 0
if (this.isDigging === false) {
this.isDigging = true
this.int = setInterval(() => {
if (ile === 11) {
this.setState(0)
clearInterval(this.int)
this.isDigging = false
} else {
this.setState(ile)
}
ile++
}, time / 10)
}
}
stopDigging () {
this.done = true
this.isDigging = false
// console.log("Digging Stopped!");
this.game.socket.emit('stopDigging')
this.setState(0)
clearInterval(this.int)
}
}
export { BlockBreak }