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282 lines (275 loc) · 10.9 KB
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//! Actor spawn subsystem: creates new actors with state, bytecode handlers,
//! and recovery metadata. These free functions take `&mut Runtime` to access
//! the runtime's public fields.
use std::collections::HashMap;
use crate::runtime::actor::{Actor, ActorBackend, BehaviorEntry};
use crate::runtime::persistence::{PersistedValue, StateModel, WorkflowEvent};
use crate::runtime::timer_fired_handler;
use crate::runtime::Runtime;
use crate::runtime::{bytecode_step_placeholder, fresh_actor_id, map_ast_state_model};
use crate::vm::Value;
/// Core spawn logic shared by all spawn entry points.
pub(crate) fn spawn_actor_with_models(
rt: &mut Runtime,
init: Box<dyn FnOnce() -> Vec<(String, Value)>>,
state_models: HashMap<String, StateModel>,
persistent: bool,
workflow: Option<&str>,
) -> u64 {
let id = fresh_actor_id();
let mut actor = Actor::new(id, format!("actor_{}", id), 0);
let state_fields = init();
for (name, value) in state_fields {
actor.set_state_field(name, value);
}
actor.state_models = state_models;
// Register CRDT-backed fields with the CrdtManager.
for (field_name, model) in &actor.state_models {
if let StateModel::Crdt(crdt_type) = model {
let initial = actor
.state_data
.get(field_name)
.copied()
.unwrap_or(Value::nil());
if let Some(ref mut mgr) = rt.crdt_manager {
mgr.register_actor_field(id, field_name, *crdt_type, initial);
}
}
}
actor.persistent = persistent;
let workflow_name = workflow.map(|n| n.to_string());
if let Some(name) = workflow {
actor.is_workflow = true;
actor.name = name.to_string();
actor.register_behavior("__timer_fired", timer_fired_handler);
}
actor.state = crate::runtime::ActorState::Running;
rt.actors.insert(id, actor);
if workflow.is_some() {
let seq = crate::runtime::workflow::next_sequence(rt, id);
let state = {
let actor = rt.actors.get(&id).unwrap();
let mut state = Vec::new();
for (field_name, value) in &actor.state_data {
let model = actor
.state_models
.get(field_name)
.copied()
.unwrap_or(StateModel::Local);
if model.is_persistent() {
state.push(PersistedValue::from_value_resolved(
value,
actor.bytecode_module.as_ref(),
));
}
}
state
};
let _ = rt.persistence.append_workflow_event(
id,
WorkflowEvent::WorkflowStarted {
sequence: seq,
name: workflow_name.as_ref().unwrap().clone(),
state,
},
);
crate::runtime::workflow::checkpoint_actor(rt, id);
}
rt.enqueue_actor(id);
id
}
/// Spawn an actor for `module`'s behavior `behavior_idx`, seeded with the
/// `init` state fields, and wire up its bytecode handlers. Shared body of
/// Build a bytecode actor's `bytecode_offsets` vector.
///
/// Ordinary bytecode actors are dispatched by WHOLE-MODULE behavior id
/// (`bytecode_offsets` indexes the module's full behavior list). Workflow
/// actors are the exception: `layout_workflow_behavior_table` assigns
/// steps LOCAL ids 0..step_count-1 (internal behaviors like
/// `__timer_fired` come after), so a workflow's offsets must be its OWN
/// behaviors compressed to local order — a plain actor declared before
/// the workflow would otherwise shift every step (SPEC2 §10 known-issue
/// #2, also seen at recover/migrate/hot-reload).
pub(crate) fn bytecode_offsets_for(
module: &crate::bytecode::CodeModule,
is_workflow: bool,
) -> Vec<usize> {
if is_workflow {
module
.actor_metadata
.iter()
.find(|m| m.is_workflow)
.map(|meta| {
meta.behavior_indices
.iter()
.map(|&i| module.behaviors[i].code_offset)
.collect()
})
.unwrap_or_else(|| module.behaviors.iter().map(|b| b.code_offset).collect())
} else {
module.behaviors.iter().map(|b| b.code_offset).collect()
}
}
/// both VM-callback `spawn_actor` impls.
pub(crate) fn spawn_from_module(
rt: &mut Runtime,
module: &crate::bytecode::CodeModule,
behavior_idx: usize,
init: Vec<(String, Value)>,
) -> Value {
let meta = module
.actor_metadata
.iter()
.find(|m| m.behavior_indices.contains(&behavior_idx));
let id = if let Some(meta) = meta {
let state_models: HashMap<String, StateModel> = meta
.state_models
.iter()
.map(|(name, model)| (name.clone(), map_ast_state_model(*model)))
.collect();
let defaults = meta.state_defaults.clone();
spawn_actor_with_models(
rt,
Box::new(move || {
let mut fields: Vec<(String, Value)> = defaults
.iter()
.map(|(name, c)| (name.clone(), crate::vm::constant_to_value(c)))
.collect();
fields.extend(init);
fields
}),
state_models,
meta.persistent,
if meta.is_workflow {
Some(meta.name.as_str())
} else {
None
},
)
} else {
spawn_actor_with_models(rt, Box::new(move || init), HashMap::new(), false, None)
};
let offsets: Vec<usize> =
bytecode_offsets_for(module, meta.map(|m| m.is_workflow).unwrap_or(false));
// compensation_offsets filtered to this actor's own behaviors so
// step-local indices in run_saga_compensation match.
let compensation_offsets: Vec<Option<usize>> = if let Some(meta) = meta {
meta.behavior_indices
.iter()
.map(|&i| module.behaviors[i].compensate_offset)
.collect()
} else {
module
.behaviors
.iter()
.map(|b| b.compensate_offset)
.collect()
};
if let Some(actor) = rt.actors.get_mut(&id) {
actor.bytecode_module = Some(module.clone());
actor.bytecode_offsets = offsets.clone();
actor.compensation_offsets = compensation_offsets.clone();
if let Some(meta) = meta {
if meta.is_agent {
actor.is_agent = true;
for (name, c) in &meta.state_defaults {
if let crate::bytecode::Constant::String(json) = c {
if name == "retry_config" {
actor.retry_config = serde_json::from_str(json).ok();
} else if name == "fallback_config" {
actor.fallback_config = serde_json::from_str(json).unwrap_or_default();
}
}
}
}
for (name, c) in &meta.state_defaults {
if let crate::bytecode::Constant::String(s) = c {
let ptr = actor.allocate_string(s);
actor.set_state_field(name, ptr);
}
}
actor.backend = match meta.backend {
crate::ast::ActorBackendKind::Native => ActorBackend::Native,
crate::ast::ActorBackendKind::WasmComponent => ActorBackend::WasmComponent {
component_path: String::new(),
},
};
}
}
// Wire AOT-native dispatch: if an AOT module is registered for this actor
// type, register the adapter for each behavior it compiles so the
// scheduler dispatches them natively (bytecode falls back for the rest).
if let Some(meta) = meta.as_ref() {
if !meta.is_workflow {
let module_ptr = rt.aot_modules.get(&meta.name).copied();
if let Some(module_ptr) = module_ptr {
let aot_module = unsafe { &*module_ptr };
let runtime_ptr = rt as *mut Runtime;
if let Some(actor) = rt.actors.get_mut(&id) {
for &gidx in &meta.behavior_indices {
// CodeModule behavior names are fully-qualified
// `"{Actor}.{behavior}"` (see mir_lower), which is
// exactly what `fn_ptr_for_behavior` expects.
let fq = module
.behaviors
.get(gidx)
.map(|b| b.name.clone())
.unwrap_or_default();
let short = fq
.strip_prefix(&format!("{}.", meta.name))
.map(str::to_string)
.unwrap_or_else(|| fq.clone());
if let Some(fn_ptr) = aot_module.fn_ptr_for_behavior(&fq) {
actor.register_behavior(short, crate::aot::aot_behavior_adapter);
actor.aot_targets.push(Some(crate::aot::AotDispatchTarget {
fn_ptr,
module: module_ptr,
runtime: runtime_ptr,
}));
} else {
actor.register_behavior(String::new(), bytecode_step_placeholder);
actor.aot_targets.push(None);
}
}
}
}
}
}
if meta.map(|m| m.is_workflow).unwrap_or(false) {
layout_workflow_behavior_table(rt, id);
}
register_recovery_module(rt, id, module.clone(), offsets, compensation_offsets);
Value::actor_ref(id)
}
/// Populate a workflow actor's behavior table with placeholder entries for
/// each bytecode step plus the internal `__timer_fired` handler.
pub(crate) fn layout_workflow_behavior_table(rt: &mut Runtime, actor_id: u64) {
if let Some(actor) = rt.actors.get_mut(&actor_id) {
if !actor.is_workflow {
return;
}
let step_count = actor.bytecode_offsets.len();
actor
.behavior_table
.retain(|e| !e.name.is_empty() && e.name != "__timer_fired");
for _ in 0..step_count {
actor.behavior_table.push(BehaviorEntry {
name: String::new(),
handler_fn: bytecode_step_placeholder,
});
}
actor.register_behavior("__timer_fired", timer_fired_handler);
}
}
/// Register bytecode metadata so that a persistent actor can be recovered
/// after a runtime restart.
pub(crate) fn register_recovery_module(
rt: &mut Runtime,
actor_id: u64,
module: crate::bytecode::CodeModule,
offsets: Vec<usize>,
compensation_offsets: Vec<Option<usize>>,
) {
rt.recovery_modules
.insert(actor_id, (module, offsets, compensation_offsets));
}