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Copy pathstorage.py
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626 lines (528 loc) · 19.7 KB
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from __future__ import annotations
import copy
import json
import os
import tempfile
from datetime import datetime, timezone
from typing import Optional
DEFAULT_STATE_ENV = "LUX_STATE"
STATE_VERSION = 2
RECENT_ACTIVITY_LIMIT = 50
def _utc_now():
return datetime.now(timezone.utc)
def _iso_now():
return _utc_now().isoformat()
def _parse_date(value):
if not value:
return None
try:
if isinstance(value, str) and value.endswith("Z"):
value = value[:-1] + "+00:00"
return datetime.fromisoformat(value).astimezone(timezone.utc)
except Exception:
return None
def _date_key(value):
parsed = _parse_date(value)
return parsed.date().isoformat() if parsed else None
def _default_meta():
return {
"attempts_by_level": {},
"history": [],
"last_activity_at": None,
"last_solved_at": None,
"recent_solved": [],
"total_attempts": 0,
"total_solved": 0,
"streak": {"current": 0, "longest": 0, "last_solved_date": None},
}
def default_profile():
now = _iso_now()
return {
"display_name": "Learner",
"preferences": {
"difficulty_preference": "any",
"favorite_categories": [],
"hint_style": "concise",
"show_solved_first": False,
},
"created_at": now,
"updated_at": now,
}
def default_state():
return {
"version": STATE_VERSION,
"solved": {},
"achievements": {},
"meta": _default_meta(),
"profile": default_profile(),
"game": _default_game(),
}
def _default_game():
return {
"xp": 0,
"level": 1,
"daily": {"last_challenge_date": None, "completed_dates": []},
"adventure": {"current_world": None, "unlocked_worlds": [], "campaign_progress": {}},
"escaped_rooms": [],
"discovered_secret_rooms": [],
"inventory": [],
"room_timers": {},
}
def default_state_path():
path = os.getenv(DEFAULT_STATE_ENV)
if path:
return path
home = os.path.expanduser("~")
cfg_dir = os.path.join(home, ".lux")
try:
os.makedirs(cfg_dir, exist_ok=True)
except Exception:
pass
return os.path.join(cfg_dir, "state.json")
def _normalize_solved_entry(entry, now=None):
now = now or _iso_now()
if not isinstance(entry, dict):
entry = {}
normalized = {
"attempts": int(entry.get("attempts", 0) or 0),
"first_solved": entry.get("first_solved") or now,
"last_solved": entry.get("last_solved") or entry.get("first_solved") or now,
}
for key in ("title", "category", "difficulty", "tags"):
if key in entry:
normalized[key] = entry[key]
return normalized
def _normalize_activity_entry(entry):
if not isinstance(entry, dict):
return None
level_id = str(entry.get("level_id") or "").strip()
if not level_id:
return None
return {
"at": entry.get("at") or _iso_now(),
"correct": bool(entry.get("correct", False)),
"level_id": level_id,
"title": entry.get("title"),
"difficulty": entry.get("difficulty"),
"category": entry.get("category"),
"attempt_preview": entry.get("attempt_preview"),
}
def normalize_state(state):
if not isinstance(state, dict):
return default_state()
normalized = copy.deepcopy(state)
normalized.setdefault("version", STATE_VERSION)
if normalized["version"] < STATE_VERSION:
normalized["version"] = STATE_VERSION
solved = normalized.get("solved", {})
if isinstance(solved, list):
solved = {str(level_id): {} for level_id in solved}
elif not isinstance(solved, dict):
solved = {}
normalized["solved"] = {
str(level_id): _normalize_solved_entry(entry) for level_id, entry in solved.items()
}
achievements = normalized.get("achievements", {})
normalized["achievements"] = achievements if isinstance(achievements, dict) else {}
profile = normalized.get("profile", {})
if not isinstance(profile, dict):
profile = {}
defaults = default_profile()
merged_profile = {**defaults, **profile}
prefs = profile.get("preferences", {})
if not isinstance(prefs, dict):
prefs = {}
merged_profile["preferences"] = {**defaults["preferences"], **prefs}
merged_profile.setdefault("created_at", defaults["created_at"])
merged_profile.setdefault("updated_at", defaults["updated_at"])
normalized["profile"] = merged_profile
game = normalized.get("game", {})
if not isinstance(game, dict):
game = {}
game_defaults = _default_game()
merged_game = {**game_defaults, **game}
daily = game.get("daily", {})
if not isinstance(daily, dict):
daily = {}
merged_game["daily"] = {**game_defaults["daily"], **daily}
adventure = game.get("adventure", {})
if not isinstance(adventure, dict):
adventure = {}
merged_game["adventure"] = {**game_defaults["adventure"], **adventure}
escaped_rooms = game.get("escaped_rooms", [])
if not isinstance(escaped_rooms, list):
escaped_rooms = []
merged_game["escaped_rooms"] = [str(r) for r in escaped_rooms if r]
discovered_secrets = game.get("discovered_secret_rooms", [])
if not isinstance(discovered_secrets, list):
discovered_secrets = []
merged_game["discovered_secret_rooms"] = [str(r) for r in discovered_secrets if r]
inventory = game.get("inventory", [])
if not isinstance(inventory, list):
inventory = []
merged_game["inventory"] = [str(i) for i in inventory if i]
room_timers = game.get("room_timers", {})
if not isinstance(room_timers, dict):
room_timers = {}
merged_game["room_timers"] = room_timers
hints_used = game.get("hints_used", {})
if not isinstance(hints_used, dict):
hints_used = {}
merged_game["hints_used"] = hints_used
normalized["game"] = merged_game
meta = normalized.get("meta", {})
meta = meta if isinstance(meta, dict) else {}
defaults = _default_meta()
for key, value in defaults.items():
meta.setdefault(key, copy.deepcopy(value))
if not isinstance(meta.get("attempts_by_level"), dict):
meta["attempts_by_level"] = {}
if not isinstance(meta.get("history"), list):
meta["history"] = []
if not isinstance(meta.get("recent_solved"), list):
meta["recent_solved"] = []
meta["history"] = [
item
for item in (_normalize_activity_entry(entry) for entry in meta["history"])
if item is not None
][-RECENT_ACTIVITY_LIMIT:]
streak = meta.get("streak", {})
if not isinstance(streak, dict):
streak = {}
meta["streak"] = {
"current": int(streak.get("current", 0) or 0),
"longest": int(streak.get("longest", 0) or 0),
"last_solved_date": streak.get("last_solved_date"),
}
meta["total_attempts"] = int(meta.get("total_attempts", 0) or 0)
meta["total_solved"] = int(meta.get("total_solved", len(normalized["solved"])) or 0)
meta["last_activity_at"] = meta.get("last_activity_at")
meta["last_solved_at"] = meta.get("last_solved_at")
normalized["meta"] = meta
return normalized
def load_state(path: str = None):
path = path or default_state_path()
if not os.path.exists(path):
return default_state()
try:
with open(path, "r") as f:
return normalize_state(json.load(f))
except Exception:
return default_state()
def save_state(state: dict, path: str = None):
path = path or default_state_path()
dirpath = os.path.dirname(path)
os.makedirs(dirpath, exist_ok=True)
normalized = normalize_state(state)
fd, tmp = tempfile.mkstemp(dir=dirpath)
try:
with os.fdopen(fd, "w") as f:
json.dump(normalized, f, indent=2, sort_keys=True)
os.replace(tmp, path)
finally:
try:
if os.path.exists(tmp):
os.unlink(tmp)
except Exception:
pass
def record_attempt(
state: dict,
level_id: str,
*,
correct: bool = False,
title: str = None,
difficulty: str = None,
category: str = None,
attempt_preview: str = None,
at: str = None,
):
normalized = normalize_state(state)
now = at or _iso_now()
level_id = str(level_id)
meta = normalized["meta"]
meta["total_attempts"] += 1
meta["last_activity_at"] = now
attempts = meta.setdefault("attempts_by_level", {})
entry = attempts.get(level_id, {})
entry["attempts"] = int(entry.get("attempts", 0) or 0) + 1
if not correct:
entry["incorrect"] = int(entry.get("incorrect", 0) or 0) + 1
entry["last_attempt_at"] = now
entry["last_outcome"] = "correct" if correct else "incorrect"
if title is not None:
entry["title"] = title
if difficulty is not None:
entry["difficulty"] = difficulty
if category is not None:
entry["category"] = category
if attempt_preview:
entry["attempt_preview"] = attempt_preview[:120]
attempts[level_id] = entry
history = meta.setdefault("history", [])
history.append(
_normalize_activity_entry(
{
"at": now,
"correct": correct,
"level_id": level_id,
"title": title,
"difficulty": difficulty,
"category": category,
"attempt_preview": attempt_preview[:120] if attempt_preview else None,
}
)
)
meta["history"] = [item for item in history if item is not None][-RECENT_ACTIVITY_LIMIT:]
state.update(normalized)
return state
def _update_streak(meta: dict, solved_at: str):
solved_date = _date_key(solved_at)
if not solved_date:
return
streak = meta.setdefault("streak", {"current": 0, "longest": 0, "last_solved_date": None})
last = streak.get("last_solved_date")
last_date = _parse_date(last).date() if _parse_date(last) else None
current_date = _parse_date(solved_date).date() if _parse_date(solved_date) else None
current_streak = int(streak.get("current", 0) or 0)
if last_date is None or current_date is None:
streak["current"] = 1
else:
delta = (current_date - last_date).days
if delta == 1:
streak["current"] = current_streak + 1
elif delta != 0:
streak["current"] = 1
streak["longest"] = max(int(streak.get("longest", 0) or 0), int(streak.get("current", 0) or 0))
streak["last_solved_date"] = solved_date
def mark_solved(
state: dict,
level_id: str,
attempts: int = 1,
*,
title: str = None,
difficulty: str = None,
category: str = None,
at: str = None,
):
normalized = normalize_state(state)
solved = normalized.setdefault("solved", {})
now = at or _iso_now()
level_id = str(level_id)
entry = _normalize_solved_entry(solved.get(level_id, {}), now=now)
entry.setdefault("first_solved", now)
entry["last_solved"] = now
if attempts:
entry["attempts"] = max(int(entry.get("attempts", 0) or 0), int(attempts))
if title is not None:
entry["title"] = title
if difficulty is not None:
entry["difficulty"] = difficulty
if category is not None:
entry["category"] = category
solved_first_time = level_id not in solved
solved[level_id] = entry
meta = normalized.setdefault("meta", _default_meta())
meta["last_activity_at"] = now
meta["last_solved_at"] = now
if solved_first_time:
meta["total_solved"] = int(meta.get("total_solved", 0) or 0) + 1
recent = [level_id] + [item for item in meta.get("recent_solved", []) if item != level_id]
meta["recent_solved"] = recent[:10]
else:
meta.setdefault("recent_solved", [])
if level_id not in meta["recent_solved"]:
meta["recent_solved"] = [level_id] + meta["recent_solved"]
meta["recent_solved"] = meta["recent_solved"][:10]
_update_streak(meta, now)
state.update(normalized)
return state
def get_solved_levels(state: dict):
return set(normalize_state(state).get("solved", {}).keys())
def get_level_attempt_stats(state: dict, level_id: str):
normalized = normalize_state(state)
return normalized.get("meta", {}).get("attempts_by_level", {}).get(str(level_id), {})
def get_profile(state: dict):
return normalize_state(state).get("profile", default_profile())
def update_profile(state: dict, *, display_name=None, preferences=None):
normalized = normalize_state(state)
profile = normalized.setdefault("profile", default_profile())
if display_name is not None:
profile["display_name"] = str(display_name).strip() or profile.get(
"display_name", "Learner"
)
if preferences is not None and isinstance(preferences, dict):
prefs = profile.setdefault("preferences", {})
prefs.update(preferences)
profile["updated_at"] = _iso_now()
state.update(normalized)
return profile
def get_game_state(state: dict):
return normalize_state(state).get("game", _default_game())
def get_escaped_rooms(state: dict) -> list[str]:
return list(normalize_state(state).get("game", {}).get("escaped_rooms", []))
def mark_room_escaped(state: dict, room_id: str) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
escaped = game.setdefault("escaped_rooms", [])
rid = str(room_id).strip()
if rid and rid not in escaped:
escaped.append(rid)
state.update(normalized)
return state
def get_discovered_secret_rooms(state: dict) -> list[str]:
return list(normalize_state(state).get("game", {}).get("discovered_secret_rooms", []))
def discover_secret_room(state: dict, room_id: str) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
secrets = game.setdefault("discovered_secret_rooms", [])
rid = str(room_id).strip()
if rid and rid not in secrets:
secrets.append(rid)
state.update(normalized)
return state
def is_secret_room_discovered(state: dict, room_id: str) -> bool:
return str(room_id).strip() in get_discovered_secret_rooms(state)
def get_inventory(state: dict) -> list[str]:
return list(normalize_state(state).get("game", {}).get("inventory", []))
def add_inventory_item(state: dict, object_id: str) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
inv = game.setdefault("inventory", [])
oid = str(object_id).strip()
if oid and oid not in inv:
inv.append(oid)
state.update(normalized)
return state
def remove_inventory_item(state: dict, object_id: str) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
inv = game.setdefault("inventory", [])
oid = str(object_id).strip()
if oid in inv:
inv.remove(oid)
state.update(normalized)
return state
def has_inventory_item(state: dict, object_id: str) -> bool:
return str(object_id).strip() in get_inventory(state)
def start_room_timer(state: dict, room_id: str, time_limit_seconds: int) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
timers = game.setdefault("room_timers", {})
rid = str(room_id).strip()
now_dt = _utc_now()
now_iso = now_dt.isoformat()
if rid:
# If timer is not active or already expired, start fresh timer
existing = timers.get(rid)
should_start = True
if existing and existing.get("started_at"):
start_dt = _parse_date(existing["started_at"])
if start_dt:
elapsed = (now_dt - start_dt).total_seconds()
limit = int(
existing.get("time_limit_seconds", time_limit_seconds)
or time_limit_seconds
)
if elapsed < limit:
# Already actively running
should_start = False
if should_start:
timers[rid] = {
"room_id": rid,
"started_at": now_iso,
"time_limit_seconds": int(time_limit_seconds),
}
state.update(normalized)
return state
def get_room_timer(
state: dict, room_id: str, default_limit: Optional[int] = None
) -> Optional[dict]:
normalized = normalize_state(state)
game = normalized.get("game", {})
timers = game.get("room_timers", {})
rid = str(room_id).strip()
entry = timers.get(rid)
if not entry or not entry.get("started_at"):
return None
limit = int(entry.get("time_limit_seconds", default_limit or 0) or (default_limit or 0))
start_dt = _parse_date(entry["started_at"])
if not start_dt:
return None
now_dt = _utc_now()
elapsed = max(0.0, (now_dt - start_dt).total_seconds())
remaining = max(0, int(limit - elapsed))
is_expired = (limit > 0) and (elapsed >= limit)
return {
"room_id": rid,
"started_at": entry["started_at"],
"time_limit_seconds": limit,
"elapsed_seconds": int(elapsed),
"remaining_seconds": remaining,
"is_expired": is_expired,
}
def reset_room_timer(state: dict, room_id: str) -> dict:
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
timers = game.setdefault("room_timers", {})
rid = str(room_id).strip()
if rid in timers:
del timers[rid]
state.update(normalized)
return state
def record_hint_usage(
state: dict,
room_id: str,
hint_level: int,
hint_text: str = "",
) -> dict:
"""Record hint revealed/requested by player for analytics and state tracking."""
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
hints_used = game.setdefault("hints_used", {})
rid = str(room_id).strip()
now_iso = _iso_now()
room_hints = hints_used.setdefault(rid, [])
entry = {
"level": int(hint_level),
"requested_at": now_iso,
"hint_preview": hint_text[:100] if hint_text else "",
}
room_hints.append(entry)
state.update(normalized)
return state
def get_hints_used(state: dict, room_id: Optional[str] = None) -> dict | list:
"""Get hint usage logs across all rooms or for a specific room."""
normalized = normalize_state(state)
hints_used = normalized.get("game", {}).get("hints_used", {})
if room_id:
return list(hints_used.get(str(room_id).strip(), []))
return copy.deepcopy(hints_used)
def award_xp(state: dict, amount: int):
normalized = normalize_state(state)
game = normalized.setdefault("game", _default_game())
game["xp"] = int(game.get("xp", 0) or 0) + max(0, int(amount))
while game["xp"] >= _xp_for_level(game["level"] + 1):
game["level"] = int(game.get("level", 1) or 1) + 1
state.update(normalized)
return game
def _xp_for_level(level: int):
return max(1, level) * 100
def get_progress_summary(state: dict, levels=None):
normalized = normalize_state(state)
solved = normalized.get("solved", {})
meta = normalized.get("meta", {})
total_levels = len(levels) if levels is not None else None
solved_count = len(solved)
percent = None
if total_levels:
percent = round((solved_count / total_levels) * 100, 1)
return {
"solved_count": solved_count,
"total_levels": total_levels,
"percent_complete": percent,
"total_attempts": meta.get("total_attempts", 0),
"current_streak": meta.get("streak", {}).get("current", 0),
"longest_streak": meta.get("streak", {}).get("longest", 0),
"recent_solved": meta.get("recent_solved", [])[:5],
"last_solved_at": meta.get("last_solved_at"),
}