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185 lines (165 loc) · 3.62 KB
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// Graphics data structure from graficos.json
export interface GraphicData {
numFrames: number;
numFile: string;
sX: number;
sY: number;
width: number;
height: number;
frames: Record<string, string>;
speed?: number; // Animation speed in milliseconds per frame
offset: {
x: number;
y: number;
};
}
// Object data structure from objs.json
export interface ObjectData {
name: string;
objType?: number;
grhIndex: string | number;
minHit?: number;
maxHit?: number;
minDef?: number;
maxDef?: number;
minDefMag?: number;
maxDefMag?: number;
resistenciaMagica?: number;
apu?: number;
proyectil?: number;
magicDamageBonus?: number;
}
// NPC data structure from npcs.json
export interface NPCData {
name: string;
idHead: number;
idBody: number;
npcType?: number;
desc?: string;
exp?: number;
gold?: number;
hp?: number;
maxHp?: number;
maxHit?: number;
minHit?: number;
def?: number;
poderAtaque?: number;
poderEvasion?: number;
drop?: Array<{
item: number;
cant: number;
}>;
}
// Body data structure from bodies.json
export interface BodyData {
"1": number; // Right direction
"2": number; // Left direction
"3": number; // North direction
"4": number; // South direction
headOffsetX: number;
headOffsetY: number;
}
// Head data structure from heads.json
export interface HeadData {
"1": number; // Right direction
"2": number; // Left direction
"3": number; // North direction
"4": number; // South direction
}
export interface DirectionalGraphicData {
"1": number;
"2": number;
"3": number;
"4": number;
}
export interface HelmetData extends DirectionalGraphicData {
offsetX: number;
offsetY: number;
}
// Map tile data structure from mapa_1.map
export interface MapTile {
blocked?: number; // blocking/collision
graphics?: Record<string, number>; // graphics layers
tileExit?: {
map: number;
x: number;
y: number;
};
trigger?: number;
npcIndex?: number; // NPC reference
objInfo?: {
objIndex: number;
amount: number;
};
}
// Map data structure
export interface MapData {
[mapNumber: string]: {
[y: string]: {
[x: string]: MapTile;
};
};
}
// Graphics database
export interface GraphicsDB {
[id: string]: GraphicData;
}
// Objects database
export interface ObjectsDB {
[id: string]: ObjectData;
}
// NPCs database
export interface NPCsDB {
[id: string]: NPCData;
}
// Bodies database
export interface BodiesDB {
[id: string]: BodyData;
}
// Heads database
export interface HeadsDB {
[id: string]: HeadData;
}
export interface WeaponsDB {
[id: string]: DirectionalGraphicData;
}
export interface ShieldsDB {
[id: string]: DirectionalGraphicData;
}
export interface HelmetsDB {
[id: string]: HelmetData;
}
export interface FXData {
grh: number;
offsetX: number;
offsetY: number;
}
export interface FXsDB {
[id: string]: FXData;
}
export interface SpellData {
name: string;
desc?: string;
type?: number;
target?: number;
wav?: number;
fxGrh: number;
manaRequired?: number;
minSkill?: number;
minHp?: number;
maxHp?: number;
subeHp?: number;
removerParalisis?: number;
invisibilidad?: number;
subeAg?: number;
subeFz?: number;
projectileVisual?: {
coreColor?: string;
ringColor?: string;
trailColor?: string;
magnitude?: number;
};
}
export interface SpellsDB {
[id: string]: SpellData;
}