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127 lines (119 loc) · 3.48 KB
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export type RuntimeTimingConfig = {
gameplayTickMs: number;
walkStepMs: number;
playerStatusTickMs: number;
fishingTickMs: number;
npcThinkMs: number;
idleCharacterTimeoutMs: number;
idleCharacterSweepMs: number;
cleanupClosedCharactersMs: number;
onlineStatsSnapshotMs: number;
worldSaveMs: number;
statusDurations: {
crowdControlUserMs: number;
crowdControlNpcMs: number;
fuerzaAgilidadBuffMs: number;
invisibilitySpellMs: number;
npcAttackMs: number;
};
actionCooldowns: {
dialogMs: number;
clickMs: number;
doorToggleMs: number;
meleeMs: number;
rangeMs: number;
spellMs: number;
meleeToSpellMs: number;
spellToMeleeMs: number;
useItemMs: number;
meleeToUseItemMs: number;
dropItemMs: number;
equipToggleMs: number;
};
visualEffects: {
invisibilityFadeOutMs: number;
invisibilityFadeInMs: number;
invisibilityMinAlpha: number;
invisibilityMaxAlpha: number;
};
};
export type ClientRuntimeTimingConfig = {
walkStepMs: number;
actionCooldowns: RuntimeTimingConfig["actionCooldowns"];
visualEffects: RuntimeTimingConfig["visualEffects"];
};
export type RuntimeConfigResponse = {
timing: RuntimeTimingConfig;
};
export type ClientRuntimeConfigResponse = {
timing: ClientRuntimeTimingConfig;
};
const IS_TEST_DEPLOYMENT = process.env.NEXT_PUBLIC_AOWEB_TEST_MODE === "true";
const TEST_WALK_STEP_MS = 200;
export function applyRuntimeTimingEnvironmentOverrides(
timing: RuntimeTimingConfig,
): RuntimeTimingConfig {
if (!IS_TEST_DEPLOYMENT) {
return timing;
}
return {
...timing,
walkStepMs: TEST_WALK_STEP_MS,
};
}
export const DEFAULT_RUNTIME_TIMING: RuntimeTimingConfig =
applyRuntimeTimingEnvironmentOverrides({
gameplayTickMs: 50,
walkStepMs: 200,
playerStatusTickMs: 500,
fishingTickMs: 4000,
npcThinkMs: 650,
idleCharacterTimeoutMs: 900000,
idleCharacterSweepMs: 10000,
cleanupClosedCharactersMs: 60000,
onlineStatsSnapshotMs: 60000,
worldSaveMs: 1800000,
statusDurations: {
crowdControlUserMs: 8000,
crowdControlNpcMs: 50000,
fuerzaAgilidadBuffMs: 90000,
invisibilitySpellMs: 20000,
npcAttackMs: 2000,
},
actionCooldowns: {
dialogMs: 500,
clickMs: 150,
doorToggleMs: 250,
meleeMs: 950,
rangeMs: 950,
spellMs: 1000,
meleeToSpellMs: 800,
spellToMeleeMs: 800,
useItemMs: 250,
meleeToUseItemMs: 800,
dropItemMs: 150,
equipToggleMs: 125,
},
visualEffects: {
invisibilityFadeOutMs: 350,
invisibilityFadeInMs: 1800,
invisibilityMinAlpha: 0,
invisibilityMaxAlpha: 0.8,
},
});
export function mergeClientRuntimeTiming(
timing: ClientRuntimeTimingConfig,
): RuntimeTimingConfig {
return applyRuntimeTimingEnvironmentOverrides({
...DEFAULT_RUNTIME_TIMING,
walkStepMs: timing.walkStepMs,
actionCooldowns: {
...DEFAULT_RUNTIME_TIMING.actionCooldowns,
...timing.actionCooldowns,
},
visualEffects: {
...DEFAULT_RUNTIME_TIMING.visualEffects,
...timing.visualEffects,
},
});
}