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Copy pathcharacterLayout.ts
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Copy pathcharacterLayout.ts
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129 lines (116 loc) · 3.11 KB
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import { AnimatedSprite, Texture } from "pixi.js";
export type BodyRenderMetrics = {
x: number;
y: number;
width: number;
height: number;
};
export function getBodySpritePosition(texture: Texture): {
x: number;
y: number;
} {
return {
x: 16 - Math.floor((texture.width * 16) / 32),
y: 32 - Math.floor((texture.height * 32) / 32),
};
}
export function getBottomAnchoredGraphicPosition(
width: number,
height: number,
): { x: number; y: number } {
return {
x: 16 - Math.floor((width * 16) / 32),
y: 32 - Math.floor((height * 16) / 16),
};
}
export function getHeadSpritePosition(
bodyMetrics: BodyRenderMetrics,
bodyData: { headOffsetX?: number; headOffsetY?: number },
headTexture: Texture,
): { x: number; y: number } {
return {
x:
bodyMetrics.x +
bodyMetrics.width / 2 -
headTexture.width / 2 +
(bodyData.headOffsetX || 0),
y:
bodyMetrics.y +
bodyMetrics.height -
50 +
(bodyData.headOffsetY || 0),
};
}
export function getEquipmentSpritePosition(
kind: "weapon" | "shield",
texture: Texture,
): { x: number; y: number } {
return {
x: 16 - Math.floor((texture.width * 16) / 32),
y:
(kind === "weapon" ? 28 : 32) -
Math.floor((texture.height * 32) / 32),
};
}
export function updateAnimatedCharacterLayer(
sprite: AnimatedSprite | undefined,
frameCounter: number,
): void {
if (!sprite || sprite.textures.length === 0) {
return;
}
const frameIndex = Math.max(
0,
Math.min(Math.ceil(frameCounter) - 1, sprite.textures.length - 1),
);
if (sprite.currentFrame !== frameIndex) {
sprite.currentFrame = frameIndex;
const texture = sprite.textures[frameIndex];
if (texture instanceof Texture) {
sprite.texture = texture;
}
}
}
export function getHelmetSpritePosition(
bodyMetrics: BodyRenderMetrics,
bodyData: { headOffsetX?: number; headOffsetY?: number },
helmetTexture: Texture,
helmetData: { offsetX?: number; offsetY?: number },
): { x: number; y: number } {
const basePosition = getHeadSpritePosition(
bodyMetrics,
bodyData,
helmetTexture,
);
return {
x: basePosition.x + (helmetData.offsetX || 0),
y: basePosition.y + (helmetData.offsetY || 0),
};
}
export function getNameLabelPosition(bodyMetrics: BodyRenderMetrics): {
x: number;
y: number;
} {
return {
x: bodyMetrics.x + bodyMetrics.width / 2,
y: bodyMetrics.y + bodyMetrics.height + 2,
};
}
export function getDebugPositionLabelPosition(bodyMetrics: BodyRenderMetrics): {
x: number;
y: number;
} {
return {
x: bodyMetrics.x + bodyMetrics.width / 2,
y: bodyMetrics.y + bodyMetrics.height + 16,
};
}
export function getDialogLabelPosition(bodyMetrics: BodyRenderMetrics): {
x: number;
y: number;
} {
return {
x: bodyMetrics.x + bodyMetrics.width / 2,
y: bodyMetrics.y - 34,
};
}