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"use client";
import React from "react";
import type {
CharacterStatsSnapshot,
PlayerHudState,
} from "../lib/aowProtocol";
import { OBJECT_TYPE } from "../lib/aowProtocol";
import { formatNumber as formatLocalizedNumber } from "../lib/number-format";
import type { ObjectsDB } from "../types/game";
import { loadObjectsDB } from "../utils/gameLoader";
type CharacterStatsModalProps = {
hud: PlayerHudState | null;
snapshot: CharacterStatsSnapshot | null;
isOpen: boolean;
isLoading: boolean;
onClose: () => void;
};
const classLabels: Record<number, string> = {
1: "Mago",
2: "Clerigo",
3: "Guerrero",
4: "Asesino",
6: "Bardo",
7: "Druida",
8: "Paladin",
9: "Cazador",
};
function formatSignedNumber(value?: number | null, suffix = "") {
if (typeof value !== "number" || Number.isNaN(value)) {
return "-";
}
if (value === 0) {
return `0${suffix}`;
}
return `${value > 0 ? "+" : ""}${formatNumber(value)}${suffix}`;
}
function formatNumber(value?: number | null) {
if (typeof value !== "number" || Number.isNaN(value)) {
return "-";
}
return formatLocalizedNumber(value);
}
function formatRange(min?: number | null, max?: number | null) {
if (typeof min !== "number" || typeof max !== "number") {
return "-";
}
return `${formatNumber(min)}/${formatNumber(max)}`;
}
function getActiveFactionSnapshot(snapshot: CharacterStatsSnapshot) {
if (snapshot.factions.activeFaction === "armada") {
return {
label: "Armada",
data: snapshot.factions.armada,
};
}
if (snapshot.factions.activeFaction === "caos") {
return {
label: "Caos",
data: snapshot.factions.caos,
};
}
return null;
}
function StatCard({
label,
value,
tone = "default",
}: {
label: string;
value: React.ReactNode;
tone?: "default" | "accent";
}) {
return (
<div
className={`rounded-2xl border px-4 py-3 ${tone === "accent" ? "border-amber-300/20 bg-amber-200/10" : "border-white/8 bg-black/20"}`}
>
<div className="text-[11px] uppercase tracking-[0.24em] text-stone-400">
{label}
</div>
<div className="mt-2 text-xl font-semibold text-stone-100">
{value}
</div>
</div>
);
}
function DetailRow({
label,
value,
description,
}: {
label: string;
value: React.ReactNode;
description?: string;
}) {
return (
<div className="border-b border-white/6 py-2 first:pt-0 last:border-b-0 last:pb-0">
<div className="flex items-center justify-between gap-3">
<span className="flex items-center gap-2 text-sm text-stone-400">
<span>{label}</span>
{description ? (
<span className="group relative inline-flex">
<button
type="button"
className="inline-flex h-4 w-4 items-center justify-center rounded-full border border-white/15 bg-white/5 text-[10px] font-semibold leading-none text-stone-300 transition hover:border-white/25 hover:bg-white/10 focus:outline-none focus:ring-2 focus:ring-amber-300/40"
aria-label={`Info sobre ${label}`}
>
i
</button>
<span className="pointer-events-none absolute left-0 top-full z-10 mt-2 hidden w-64 max-w-[calc(100vw-3rem)] rounded-xl border border-white/10 bg-stone-950/95 px-3 py-2 text-left text-xs leading-5 text-stone-200 shadow-2xl group-hover:block group-focus-within:block">
{description}
</span>
</span>
) : null}
</span>
<span className="text-sm font-medium text-stone-100">
{value}
</span>
</div>
</div>
);
}
export default function CharacterStatsModal({
hud,
snapshot,
isOpen,
isLoading,
onClose,
}: CharacterStatsModalProps) {
const [objectsDB, setObjectsDB] = React.useState<ObjectsDB | null>(null);
const activeFactionSnapshot = React.useMemo(
() => (snapshot ? getActiveFactionSnapshot(snapshot) : null),
[snapshot],
);
React.useEffect(() => {
if (!isOpen) {
return;
}
const handleKeyDown = (event: KeyboardEvent) => {
if (event.key === "Escape") {
onClose();
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [isOpen, onClose]);
React.useEffect(() => {
if (!isOpen || objectsDB) {
return;
}
let active = true;
loadObjectsDB()
.then((data) => {
if (active) {
setObjectsDB(data);
}
})
.catch(() => {
if (active) {
setObjectsDB({});
}
});
return () => {
active = false;
};
}, [isOpen, objectsDB]);
const equipmentStats = React.useMemo(() => {
if (!hud || !objectsDB) {
return null;
}
return hud.inventory.reduce(
(total, item) => {
if (!item.equipped) {
return total;
}
const objectData = objectsDB[item.idItem.toString()];
if (!objectData) {
return total;
}
total.equippedCount += 1;
if (
item.objType === OBJECT_TYPE.armaduras ||
item.objType === OBJECT_TYPE.anillos ||
item.objType === OBJECT_TYPE.escudos ||
item.objType === OBJECT_TYPE.cascos
) {
total.minDef += objectData.minDef ?? 0;
total.maxDef += objectData.maxDef ?? 0;
total.minDefMag += objectData.minDefMag ?? 0;
total.maxDefMag += objectData.maxDefMag ?? 0;
total.resistenciaMagica +=
objectData.resistenciaMagica ?? 0;
}
if (
item.objType === OBJECT_TYPE.armas ||
item.objType === OBJECT_TYPE.flechas
) {
total.minWeaponHit += objectData.minHit ?? 0;
total.maxWeaponHit += objectData.maxHit ?? 0;
}
total.magicDamageBonus += objectData.magicDamageBonus ?? 0;
if (item.objType === OBJECT_TYPE.armas && !total.weaponName) {
total.weaponName = item.name;
total.isProjectileWeapon = Boolean(objectData.proyectil);
total.isStabWeapon = Boolean(objectData.apu);
}
return total;
},
{
equippedCount: 0,
weaponName: "",
isProjectileWeapon: false,
isStabWeapon: false,
minDef: 0,
maxDef: 0,
minDefMag: 0,
maxDefMag: 0,
resistenciaMagica: 0,
minWeaponHit: 0,
maxWeaponHit: 0,
magicDamageBonus: 0,
},
);
}, [hud, objectsDB]);
if (!isOpen) {
return null;
}
return (
<div className="fixed inset-0 z-[96] flex items-center justify-center bg-black/70 px-4 py-6 backdrop-blur-sm">
<div className="flex max-h-[92vh] w-full max-w-5xl flex-col overflow-hidden rounded-[30px] border border-[#8d7044] bg-[radial-gradient(circle_at_top,#3b2917_0%,#1b130d_42%,#0b0907_100%)] text-stone-100 shadow-[0_35px_140px_rgba(0,0,0,0.62)]">
<div className="border-b border-amber-200/12 bg-black/20 px-6 py-5">
<div className="flex items-start justify-between gap-4">
<div>
<p className="text-[11px] uppercase tracking-[0.34em] text-amber-300/78">
Personaje
</p>
<h2 className="mt-2 text-2xl font-semibold text-[#f5ead2]">
Estadisticas
</h2>
<p className="mt-2 text-sm text-stone-300/85">
Vista enfocada en combate del personaje actual.
</p>
</div>
<button
type="button"
onClick={onClose}
className="rounded-full border border-white/10 bg-white/5 px-4 py-2 text-xs font-semibold uppercase tracking-[0.2em] text-stone-200 transition hover:border-white/20 hover:bg-white/10"
>
Cerrar
</button>
</div>
</div>
<div className="overflow-y-auto px-6 py-6">
{!hud ? (
<div className="rounded-[24px] border border-white/10 bg-black/20 px-5 py-6 text-sm text-stone-300">
Todavia no hay datos del personaje conectados.
</div>
) : (
<div className="space-y-6">
<div className="grid gap-3 md:grid-cols-3">
<StatCard
label="Nombre"
value={hud.nameCharacter || "-"}
tone="accent"
/>
<StatCard
label="Clase"
value={
classLabels[hud.idClase ?? 0] ??
`Clase ${hud.idClase ?? "-"}`
}
/>
<StatCard
label="Nivel"
value={formatNumber(hud.level)}
/>
</div>
<div className="grid gap-4 lg:grid-cols-2">
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Base de combate
</h3>
<div className="mt-4 grid gap-3 sm:grid-cols-2">
<StatCard
label="Vida"
value={formatRange(
hud.hp,
hud.maxHp,
)}
/>
<StatCard
label="Mana"
value={formatRange(
hud.mana,
hud.maxMana,
)}
/>
<StatCard
label="Golpe base"
value={formatRange(
hud.minHit,
hud.maxHit,
)}
/>
<StatCard
label="Arma"
value={
equipmentStats?.weaponName ||
"Sin arma"
}
/>
</div>
</section>
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Atributos
</h3>
<div className="mt-4 grid gap-3 sm:grid-cols-2">
<StatCard
label="Fuerza"
value={formatNumber(hud.attrFuerza)}
/>
<StatCard
label="Agilidad"
value={formatNumber(
hud.attrAgilidad,
)}
/>
<StatCard
label="Inteligencia"
value={formatNumber(
hud.attrInteligencia,
)}
/>
<StatCard
label="Constitucion"
value={formatNumber(
hud.attrConstitucion,
)}
/>
</div>
</section>
</div>
<div className="grid gap-4 lg:grid-cols-2">
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Ofensiva
</h3>
<div className="mt-4">
<DetailRow
label="Daño equipado"
value={formatRange(
equipmentStats?.minWeaponHit,
equipmentStats?.maxWeaponHit,
)}
description="Daño base que aporta tu arma o municion equipada."
/>
<DetailRow
label="Tipo de arma"
value={
equipmentStats?.isProjectileWeapon
? "Distancia"
: equipmentStats?.isStabWeapon
? "Apuñala"
: equipmentStats?.weaponName
? "Cuerpo a cuerpo"
: "Sin arma"
}
description="Define si atacas de cerca, a distancia o con un arma apta para apuñalar."
/>
<DetailRow
label="Bonus daño mágico %"
value={formatSignedNumber(
equipmentStats?.magicDamageBonus,
"%",
)}
description="Porcentaje extra de daño mágico otorgado por tu equipo actual."
/>
</div>
</section>
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Defensa
</h3>
<div className="mt-4">
<DetailRow
label="Defensa equipada"
value={formatRange(
equipmentStats?.minDef,
equipmentStats?.maxDef,
)}
description="Rango de defensa física que suma el equipo que llevas puesto."
/>
<DetailRow
label="Defensa mágica"
value={formatRange(
equipmentStats?.minDefMag,
equipmentStats?.maxDefMag,
)}
description="Rango de defensa mágica aportado por cascos, armaduras y escudos equipados."
/>
<DetailRow
label="Resistencia mágica"
value={formatSignedNumber(
equipmentStats?.resistenciaMagica,
"%",
)}
description="Reducción porcentual adicional frente a daño mágico, si tu equipo la otorga."
/>
</div>
</section>
</div>
<div className="grid gap-4 lg:grid-cols-2">
{snapshot ? (
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Faccion
</h3>
<div className="mt-4">
{isLoading ? (
<div className="text-sm text-stone-400">
Cargando progreso
faccionario...
</div>
) : activeFactionSnapshot ? (
<>
<DetailRow
label="Alineacion"
value={
activeFactionSnapshot.label
}
/>
<DetailRow
label="Puntos de faccion"
value={formatNumber(
activeFactionSnapshot
.data.score,
)}
description="Los puntos de faccion se suman con bajas validas. No cuentan newbies, peleas seguras ni objetivos a los que les sacas mas de 10 niveles, salvo que la victima sea nivel 25 o mas. Los re-kills recientes tampoco suman."
/>
<DetailRow
label="Rango"
value={
activeFactionSnapshot
.data
.currentTitle ??
"Sin rango"
}
/>
<DetailRow
label="Falta para el siguiente"
value={
activeFactionSnapshot
.data.nextTitle
? `${formatNumber(activeFactionSnapshot.data.scoreToNextRank)} puntos de faccion para ${activeFactionSnapshot.data.nextTitle}`
: "Rango maximo"
}
/>
</>
) : (
<>
<DetailRow
label="Puntos de Armada"
value={formatNumber(
snapshot.factions
.armada.score,
)}
/>
<DetailRow
label="Puntos de Caos"
value={formatNumber(
snapshot.factions
.caos.score,
)}
/>
</>
)}
</div>
</section>
) : null}
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Skills
</h3>
<div className="mt-4">
{isLoading ? (
<div className="text-sm text-stone-400">
Cargando skills del personaje...
</div>
) : snapshot ? (
<>
<DetailRow
label="Tacticas de combate"
value={formatNumber(
snapshot.skills
.tacticasCombate,
)}
description="Skill base usada para calcular evasión y desempeño general en combate."
/>
<DetailRow
label="Defensa"
value={formatNumber(
snapshot.skills.defensa,
)}
description="Skill vinculada al uso defensivo del personaje, especialmente con escudo."
/>
<DetailRow
label="Armas"
value={formatNumber(
snapshot.skills.armas,
)}
description="Dominio de armas cuerpo a cuerpo que no son de proyectil ni de apuñalar."
/>
<DetailRow
label="Proyectiles"
value={formatNumber(
snapshot.skills
.proyectiles,
)}
description="Skill usada cuando atacas con armas de distancia y munición."
/>
<DetailRow
label="Combate sin armas"
value={formatNumber(
snapshot.skills
.wrestling,
)}
description="Representa tu capacidad ofensiva cuando peleas sin arma equipada."
/>
<DetailRow
label="Ocultarse"
value={formatNumber(
snapshot.skills
.ocultarse,
)}
description="Skill relacionada con esconderte y sostener estados de ocultamiento."
/>
<DetailRow
label="Apuñalar"
value={formatNumber(
snapshot.skills
.apunalar,
)}
description="Skill usada para armas de apuñalar y sus chequeos asociados."
/>
</>
) : (
<div className="text-sm text-stone-400">
Usa <code>/estadisticas</code>{" "}
para pedir estas metricas al
servidor.
</div>
)}
</div>
</section>
<section className="rounded-[24px] border border-white/8 bg-black/20 p-5">
<h3 className="text-[11px] uppercase tracking-[0.3em] text-amber-300/78">
Muertes
</h3>
<div className="mt-4">
{isLoading ? (
<div className="text-sm text-stone-400">
Cargando bajas del personaje...
</div>
) : snapshot ? (
<>
<DetailRow
label="NPC matados"
value={formatNumber(
snapshot.kills
.npcMatados,
)}
/>
<DetailRow
label="Ciudadanos matados"
value={formatNumber(
snapshot.kills
.ciudadanosMatados,
)}
/>
<DetailRow
label="Criminales matados"
value={formatNumber(
snapshot.kills
.criminalesMatados,
)}
/>
</>
) : (
<div className="text-sm text-stone-400">
Usa <code>/estadisticas</code>{" "}
para pedir estas metricas al
servidor.
</div>
)}
</div>
</section>
</div>
</div>
)}
</div>
</div>
</div>
);
}