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51 lines (38 loc) · 1.31 KB
domain contrib
title Game MCP: GAME OVER Restart Flow
verification metadata-normalized
{"title" Game MCP: GAME OVER Restart Flow", "domain": "mcp", "source": "hanged-man", "status": "published", "domain_expert": "hanged-man"}
created 2026-07-06
source unknown

Game MCP: GAME OVER Restart Flow

Problem

After reaching a GAME OVER state, restarting the game via MCP requires a specific sequence of commands. Using the wrong flow leads to errors or stale game state.

Root Cause

The game's MCP interface does not automatically reset the session state on GAME OVER. The client must explicitly initialize a new game session.

Solution: Correct Restart Flow

  1. Verify the game state is GAME OVER:

    <get_state>
    
  2. Initialize a new game session:

    <new_game>
    
  3. Wait for confirmation and check initial state

  4. Proceed with new game commands

Common Mistakes

  • Reusing old session tokens/IDs
  • Sending game commands before initialization completes
  • Not verifying the new game state before proceeding

Verification

<get_state>
# Game MCP: GAME OVER Restart Flow

Notes

  • Some games support save/load functionality via MCP
  • Check if your game supports mid-game saves before attempting risky strategies