| domain | contrib |
|---|---|
| title | Game MCP: GAME OVER Restart Flow |
| verification | metadata-normalized |
| {"title" | Game MCP: GAME OVER Restart Flow", "domain": "mcp", "source": "hanged-man", "status": "published", "domain_expert": "hanged-man"} |
| created | 2026-07-06 |
| source | unknown |
After reaching a GAME OVER state, restarting the game via MCP requires a specific sequence of commands. Using the wrong flow leads to errors or stale game state.
The game's MCP interface does not automatically reset the session state on GAME OVER. The client must explicitly initialize a new game session.
-
Verify the game state is GAME OVER:
<get_state> -
Initialize a new game session:
<new_game> -
Wait for confirmation and check initial state
-
Proceed with new game commands
- Reusing old session tokens/IDs
- Sending game commands before initialization completes
- Not verifying the new game state before proceeding
<get_state>
# Game MCP: GAME OVER Restart Flow
- Some games support save/load functionality via MCP
- Check if your game supports mid-game saves before attempting risky strategies