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index.html
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139 lines (126 loc) · 3.97 KB
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<!DOCTYPE html>
<html>
<head>
<title>.:: GhzhHost Desktop VERSEWEB ::.</title>
<style>
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
background-color: #001d3a;
height: 100vh;
display: flex;
flex-direction: column;
overflow: hidden;
}
#particles-canvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 0;
background-color: #000a20;
}
.content-container {
flex: 1;
background-color: #000a20;
position: relative;
z-index: 1;
}
.loading-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
background-color: #000a20;
z-index: 2;
}
.loading-container {
text-align: center;
position: relative;
}
.loading-logo {
width: 200px;
height: auto;
margin-bottom: 20px;
}
.loading-text {
color: #00b2e8;
font-size: 18px;
margin-top: 20px;
}
</style>
</head>
<body>
<canvas id="particles-canvas"></canvas>
<div class="content-container" id="contentContainer">
<div class="loading-overlay" id="loadingOverlay">
<div class="loading-container">
<img src="https://ghzhost.com/assets/img/logo.png" alt="GHZHost Logo" class="loading-logo">
<div class="loading-text">Carregando...</div>
</div>
</div>
</div>
<script>
// Particle animation code
const canvas = document.getElementById('particles-canvas');
const ctx = canvas.getContext('2d');
// Set canvas size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
// Particle animation
const particles = [];
const particleCount = 50;
class Particle {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = Math.random() * 2 + 1;
this.speedX = Math.random() * 2 - 1;
this.speedY = Math.random() * 2 - 1;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
if (this.x > canvas.width) this.x = 0;
if (this.x < 0) this.x = canvas.width;
if (this.y > canvas.height) this.y = 0;
if (this.y < 0) this.y = canvas.height;
}
draw() {
ctx.fillStyle = '#00b2e8';
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
// Create particles
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
// Animation loop
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
particles.forEach(particle => {
particle.update();
particle.draw();
});
requestAnimationFrame(animate);
}
animate();
// Listen for view loaded event
window.electronAPI.onViewLoaded(() => {
document.getElementById('loadingOverlay').style.display = 'none';
});
</script>
</body>
</html>